[development] No module-defined node types?
morbus at disobey.com
Fri Jan 5 14:14:58 UTC 2007
> Thanks for the detailed and clear explanation, Morbus. But it sounds
> like this "new" flexibility is a result of hook_nodeapi() and
> hook_form_alter(), not CCK. Is that right?
Right. And as a subthread pointed out, it's not new at all. However, I
think it's far more important *now*, especially with the movement of
parts of CCK in core.
> For example, I have an old module which defines a new node type where
> every field in the node is new and unique to my module. It sounds
> like from Morbus' description, I can still do that without being able
> to define my own node types -- I can do it instead by "value adding"
> with hook_form_alter() and hook_nodeapi() my data and _behaviors_
> onto an existing basic core node of some sort. That works for me --
> if those basic nodes won't be dog slow when we start talking about
> proximity searching 10 million of them, for instance.
Right. And it'd be theoretically no slower than if you
did the same thing in Drupal 4.7 as opposed to Drupal 5.x.
Morbus Iff ( shower your women, i'm coming )
Culture: http://www.disobey.com/ and http://www.gamegrene.com/
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