[support] custom trigger

Marty Landman mlandman at face2interface.com
Wed Dec 1 15:17:06 UTC 2010


Yep, rules does look like it'll do what I need.

At 09:32 AM 12/1/2010, Christopher M. Jones wrote:
>I may not understand the problem completely, but it seems that what you
>need are conditions attached to the existing events.
>
>With Rules, you would hook onto the 'new node' event and set up
>conditions to test for, e.g., the type of the node created, the status
>of the user, and so on. You can even test for the value of a cck field.
>So your options are pretty granular for restricting your action to fire
>only under certain conditions.
>
>UC conditional actions is a bit more work, and in my experience a little
>less flexible. You would need to find an event that suits your purpose,
>or implement a new one. Then you would probably need to write your own
>conditions, since UC doesn't provide many useful ones out of the box.
>
>On 11/30/2010 08:47 PM, Don wrote:
> > If you can't use the rules module, you might be able to turn off
> > automatic emails and then put some code in a hook_nodeapi on save.
> > You would send email on insert of a new product type node.
> >
> > -Don-
> >
> >
> > On 11/30/2010 8:29 PM, Marty Landman wrote:
> >> I'm working on a site using Ubercart. Users register and then may
> >> list an item for sale - after creating the item as a new node.
> >>
> >> There's a requirement that the user be sent an email when their item
> >> is created on the site but the only trigger - either Drupal or UC I
> >> can find that will help me here is "After saving a new post". This
> >> works well because the only nodes these users can save are their for
> >> sale items; the only problem is that they also create a node - their
> >> user profile - when they register for the site. Which generates what
> >> turns out to be an ugly looking email to each new user, because it's
> >> tailored for a new item listing.
> >>
> >> Ideally if I could insert a bit of PHP code into the action it'd be
> >> easy to tease out the triggers I want to act on and those I don't.
> >> But at this point I'm totally stuck as to how I can proceed.
> >>
> >> Marty
> >>
> >
>--
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