[development] Module Builder Module 1.0
weitzman at tejasa.com
Wed Feb 22 17:43:30 UTC 2006
>>>So yeah, code generation in general gets a -1 for me in favor of more
>>>powerful and generalized polymorphic code.
>>This is the most idiotic post I have read on this list so far. It starts
>>with "I've not actually looked at it yet"... Well, if you haven't looked at
>>it, why do you comment on it ? Do we care if you like code generation or
>>not ? Do we care if you like "powerful and generalized polymorphic code" ?
>>That's not the topic I think. This module is about building a module
>>skeleton to make developers job easier.
> Well good morning to you, too.
> I was commenting specifically on the concept of code generation, rather than
> this specific code generator. I stated as such up-front. I view it as a
> bandaid. A better long-term solution is to make the code more general so
> that you don't need a code generator in the first place.
Well, I cheered loudly when I read Bertrand's post. I think the core
issue is that your personal opinion of code generators and how they are
inferior to "powerful and generalized polymorphic code" is off topic for
this thread. Angie is announcing a cool module and it is annoying to
have cold water thrown upon it.
i also think you are wrong about the insert/update/load hooks because
modules do different things in each. You might change your mind once you
start implementing your ideas in a few core and contrib modules.
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