[development] re: defining critical bugs
Jason Flatt
drupal at oadae.net
Sat Mar 4 05:45:40 UTC 2006
On Friday 03 March 2006 05:15 pm, qomo wrote:
> I forgot who just sent an email yesterday suggesting we offer guidelines
> on what a critical bug is, etc. I think this email, and the one sent a
> week before, fell completely into a void.
>
> I just want to say that I think this would save the core developers a
> lot of time in trying to get rid of critical bugs, by preventing users
> from submitting non-critical bugs as critical bugs. (I think this is
> where an hour spent writing the guidelines could save many more hours of
> going thru the endless critical bugs.)
I think as long as users have the ability to file critical bugs, no matter how
you define them, you will always have invalid critical bugs. Maybe by
defining what qualifies as a critical bug, you'll have fewer invalid critical
bugs, but some people just plain think their problems, no matter how
insignificant they are in the grand scheme of things, are more important than
anyone else's.
> remember, we'll never get down to zero, unless we (you) squash the bugs
> FASTER than they are reported.
>
> there are 2 rates, the rate of fixing, and the rate of reporting. We've
> been focusing on the former. I suggest we do something about the rate of
> reporting.
>
> Ann
--
Jason Flatt
http://www.oadae.net/
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